IDLE VALOR · VERDANT FIELD GUIDE

A living world,
grown together.

A browser-native creature world built around companionship, farming, crafting, exploration, and tactical battle—all within a self-contained game economy.

VERSION 1.1617 CHAPTERS18 MIN READLOCAL DEVNET ECONOMY

DOCUMENT OVERVIEW

Game first.
A valley shaped by play.

IDLE Valor is built around the long relationship between people and Valorkin. Every essential system is reached through play. Member progress, resources, licenses, and keepsakes remain inside this browser world.

01PLAYShort tactical battles and daily moments
02GROWCare, farming, and nurture
03CREATECrafting and homestead expression
04EXPLORERegional stories and discovery
01

THE LIVING VALLEY

World

The first travelers followed a river into a warm valley and found Valorkin growing in rhythm with the land. They stayed to learn rather than conquer, naming their home Verdant Reach.

A map made for living

Morningdew, Mosslight Grove, Tideglass Cavern, Starseed Heights, and the Floating Isles each hold distinct resources, residents, weather, shops, cooldowns, and small events.

MorningdewAdoption, care, farming, and mail
Mosslight GroveSeeds, timber, and wild companions
Tideglass CavernMinerals, fishing, and alchemy
Starseed HeightsRuins, runes, and rare skies
EXPLORATION PRINCIPLE

Rare discoveries reward time, regional knowledge, and patience—not page refreshing or disposable accounts.

02

VALORKIN & GENETICS

Creatures & Genes

Valorkin are the heart of the game. The current world presents four village companions and four time-limited patrol companions. Additional species remain planned discoveries, not currently playable characters.

4VILLAGE COMPANIONS4LIMITED COMPANIONS4POTENTIALS1UNIQUE HISTORY

Genes shape identity, not guaranteed strength

Hue, saturation, build, markings, power, guard, agility, and vitality shape each individual. Rare looks affect presentation, while tactical value still depends on care, skills, and team composition.

TraitExpressionChanged later?
Hue / saturationNatural color family and intensityNo
Build / markingsSilhouette and surface traitsNo
Four potentialsGrowth ceilings, not current statsNo
Level / conditionCurrent performance and wellbeingYes
03

CARE & CONDITION

Care

Thoughtful care keeps companions at their best. Time away never causes death or permanent loss.

FULLNESS

Falls slowly over time. Farmed and crafted foods restore it.

MOOD

Play, walks, and home interactions restore confidence.

HEALTH

Recovers naturally; good overall condition improves recovery.

COMBAT EFFECT

Condition modifies current battle performance but never rewrites base genes. Low condition retains a fair minimum output.

04

ADOPTION, NURTURE & EXCHANGE

Adoption

Every new player chooses a first Valorkin for free during the guided journey. The creature you meet is the creature you bring home.

MEET A CANDIDATE→COMPLETE A CARE TASK→FORM A BOND→JOIN THE HOMESTEAD

Later companions come from regional rescue, field-guide achievements, seasonal play, nurture, and player exchange. Core species are never payment-only.

05

RIFT PARTY BATTLE

Battle

Three Valorkin form front, middle, and back rows. Basic attacks and small skills cycle automatically; the player chooses when a full-energy ultimate begins.

FRONT · STONEBACK
Guard · control
MIDDLE · MOSSKIN
Pressure · interrupt
BACK · RILLTAIL
Healing · support

A readable rhythm

Combat runs at 20 logic ticks per second. Enemy ultimates provide at least 0.7 seconds of warning. Control or a heavy single hit can interrupt a cast, while paired ultimates within 1.5 seconds can trigger a combo.

Power=Level + Charm + Mood

Rift 1-3 requires one Interrupt Charm and mood of at least 70%. The free recovery route points back to Seren’s workshop; optional Star Crystal shortcuts never replace the encounter mechanic.

06

MAGIC & ELEMENTS

Elements

Magic comes from elemental spirits throughout Verdant Reach. Skill books teach forms; resonance changes how those forms behave.

GROVERestore · BindTIDESlow · CleanseEMBERBurst · BurnWINDAgility · ShiftARCANEShield · Focus

Matchups offer strategic leverage, never an automatic result. Every new skill needs readable timing, range, and at least one clear answer.

07

VALLEY ECONOMY & LOOPS

Economy

One visit lasts 8–12 minutes. The opening balance is deliberately tight: 8/10 energy, 420 Leaflight, 4 wood, 2 tide ore, 3 food, and no Starseed.

ResourceMain sourceMain useWorld cap
Energy · EN+1 every 15 secondsChallenges 2 · expeditions/commissions 110
Leaflight · LFMark, harvest, quests, RiftCare, dispatch, charms3,000/day
Wood · WDMosslight, Rift 1-1Workshop, community build40
Tide Ore · ORTideglass, Rift 1-2Workshop30
Food · FDFarm, field expeditionValorkin care24
Starseed · STTideglass, Starfly, Rift 1-3Interrupt Charm, skill nodes20
Chapter Key · KYRift boss first clearOpen the next regionChapter count
Journal Page · PGExpedition eventsField guide collection11

First chapter balance

StageCostFirst-clear outputSweep ×0.7
1-1 Mossbound Breach2 EN180 LF · 4 WD · timber blank126 LF · 3 WD
1-2 Tideglass Ambush2 EN240 LF · 3 OR · ore blank168 LF · 2 OR
1-3 Regent of the Rift2 EN · Charm · Mood 70%360 LF · 2 WD · 2 OR · 18 ST · Key252 LF · 1 WD · 1 OR
INTERRUPT CHARM

Costs 3 WD, 3 OR, 8 ST, and 60 LF. Tideglass exploration provides exactly 3 OR and 8 ST, creating the intended return trip before Rift 1-3. Sweeps never drop Starseed or keys.

08

MARKET & EXCHANGE

Exchange

Players may exchange unbound companions, materials, crafted work, and home décor. Listings disclose unit price, quantity, fees, and final receipt.

PLAYER STALLS

Best for familiar items and fixed prices.

FRIEND EXCHANGE

Full creature history appears before confirmation.

PUBLIC REWARD POOL

In-game fees support shared goals and seasonal content.

Account age, listing limits, and anomalous-price protection discourage manipulation without requiring token ownership.

09

VALLEY SHOPS

Shops

The Starfall Treasury presents optional local-point bundles, a monthly passage, a battle track, and a published-rate summon pool. No action requests real payment or a wallet signature.

General StoreCare goods, seed, and foodWorkshopTools, recipes, and repair partsExpedition PostMaps, supplies, and travel gearCollection HouseCosmetic brushes and home décor
10

STORAGE & HOME

Homestead

Storage holds materials, equipment, food, seeds, and keepsakes. Your homestead preserves farm layouts, companion rooms, and displays.

Sorting, search, bulk organization, provenance labels, and item locks reduce friction. Capacity grows through quests and construction rather than payment.

11

VALLEY ARCADE

Short Activities

Fishing, rhythm care, memory pairs, gathering, and ruin puzzles offer short, readable challenges.

5–12 MIN

Designed for short sessions.

VISIBLE RULES

Random activities disclose rewards and cooldowns.

USEFUL FAILURE

Understanding still improves future results.

12

SKILLS & EXPEDITIONS

Exploration

Gathering, fishing, farming, cooking, crafting, and travel form the everyday loop. Temperament changes efficiency and event choices, while every basic material has an alternative path.

♧GATHERINGMinerals, timber, fiber≋FISHINGWater, bait, weather⌗FARMINGPlots, crops, seasons◇CRAFTINGTools, food, decoration

Companions may travel offline for up to eight hours and can be recalled at any completed stage. Ten mastery levels improve event reading and rare-discovery odds without demanding frequent check-ins.

13

GROWTH & IDENTITY

Progression

Companions grow through battle, exploration, and reading. Players build identity through field-guide knowledge, quests, and creation.

Companion LevelBase ability and skill nodes
Life MasteryFarming, fishing, craft, exploration
Field KnowledgeSpecies, colors, places, stories
Player ProfileCompanions, achievements, home, timeline

High-value daily activity fits into 25–40 focused minutes. Longer play remains available for joy and records, never obligation.

14

COMMUNITY

Together

Cooperation should feel helpful without becoming compulsory.

FRIENDS & MAIL

Visit homes, leave messages, and collaborate asynchronously.

COMMISSIONS

Post gathering, crafting, or companion-help requests.

GUILDS

Build together without daily attendance rules.

Seasonal festivals combine shared progress, limited stories, and commemorative cosmetics obtainable through play.

15

LOCAL FIELD-GUIDE MEMORIES

Keepsakes

Expeditions, story choices, and completed patrols leave local field-guide memories. They preserve a companion’s appearance, name, origin, and shared history without becoming a game pass.

ACTIVE PLAYLevels, condition, materials, battles, quests
ONE LOCAL RECORD
FIELD GUIDEPortraits, fragments, memories, and cosmetic milestones

Keepsakes provide no permanent combat bonus and never block players from content. All records remain in the member field guide.

16

FAIR PLAY

Fair Play

Rewards, drops, battles, and market settlement belong on trusted services. Skill, understanding, and patience should matter; automation and data tampering should not.

No bots, scripts, macros, or third-party automationNo client, memory, or network-request manipulationNo replayed or forged transactions or exploit abuseNo multi-account reward transfer or market manipulation

Enforcement records reasons and evidence and provides an appeal path. Severe abuse may reverse rewards, reset progress, or suspend access.

17

SERVICE BOUNDARIES

Boundaries & Risk

IDLE Valor remains in development. Features, values, drops, balance, and roadmap may change; material changes will receive release notes.

Accounts & Safety

The member sign-in opens the browser world. It does not request asset authorization, payment, or external account access. Production identity services would need to handle passwords before public operation.

Game Data

Leaflight, Starseed, $VALOR, Star Crystal, items, licenses, and progress are local game data—not cash, deposits, securities, or promised financial returns. These systems describe game progress, not an investment product.

Before Public Operation

Operating entity, jurisdiction, contact methods, privacy, youth protections, and retention periods require qualified review before a public service launch.

THE VALLEY IS WAITING

Begin with a single seed.

Explore as a member →